In this post I’d like to reflect on some things I’ve done wrong whilst building a menu system for our game. Here’s the list:
- Use a new room for your menu system, don’t try and work it into your current rooms
- Actually, use a new room for each screen in your menu
- Don’t be silly like me and try and draw your menu in the Draw event, use the Draw GUI event
- Use a ds_stack to manage menu state, this makes your life a lot easier
It’s petty late here and that’s my quick 2 cents. If you wish to see a tutorial on this, please do request so in the comments below and I’ll be ever so swift with a full blown tutorial on this. Have a lovely time developing. Also, subscribe to our newsletter on the homepage for more info on our game High Cats