Some gameplay footage
A quick demo of how it looks in-game
First big demo
Our first major demo infront of complete strangers. Yikes!
Final push
This is what 60 commits looks like in 15 hours
Active development
This is us developing on an extremely hot day in Cape Town, South Africa
Menu System
This post details my experience building a menu system and pitfalls to avoid
Static Lighting
An in-depth tutorial explaining static lighting within GMS 2. I have added a project with sample code which you are free to use without any restrictions!
Concept art
A sketch of the house where the 4 cats live. This will become one of the levels.